AI Insights · Timothy · October 2021
Top 5 Basketball Games on Android in the Middle East Q3 2021
Explore the performance trends of the top 5 basketball games on Android in the Middle East during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the basketball gaming category on the Android platform in the Middle East. Here, we break down the performance of the top 5 basketball games, based on data from Sensor Tower.
Jump Dunk 3D from VOODOO saw fluctuating weekly downloads, starting at 13.6K at the end of June and peaking at 36.2K in the final week of September. Weekly revenue had a modest peak of $6 in late June, with occasional spikes. The game maintained a strong user base, with weekly active users climbing from 25.9K in late June to an impressive 62.9K by the end of the quarter.
Block'em All by Rollic Games experienced a peak in downloads early in August with 42.8K, but this number gradually declined to 4.4K by the end of September. Weekly revenue saw minor peaks, reaching $5 in early August. Weekly active users mirrored the download trend, peaking at 57.9K in early August and decreasing to 12.1K by the end of the quarter.
Basketball Stars: Multiplayer from Miniclip.com displayed steady performance. Weekly downloads increased from 4.1K at the end of June to around 6.8K by late September. The game generated consistent weekly revenue, peaking at $516 in early August. Weekly active users saw a gradual increase, starting at 19.3K in late June and reaching 23.9K by the end of September.
Flip Dunk by VOODOO had a notable rise in downloads, starting at 2.9K in late June and peaking at 9.8K by the end of September. The game maintained a solid user base with weekly active users growing from 16.8K to 29.6K over the quarter.
Basketball Arena: Online Game from Masomo Gaming showed stable performance in weekly downloads, maintaining around 4K to 5K downloads throughout the quarter. Weekly revenue remained consistent, peaking at $565 at the end of July. The weekly active users saw slight fluctuations, starting at 15.9K in late June and stabilizing around 14.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.